Joel's Awesome Stuff
A place for me to share work development and things of interest.
Wednesday, 20 May 2015
End Blog
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I maintained this blog throughout my time at university, and since then I have continued working to improve my skills and capabilities using...
Thursday, 24 July 2014
Model Development - Alien
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I've been developing the mesh for the alien model to be used in the animation. I've made it very long because it will stand uprig...
Model Development - Poltergeist
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The modelling for the poltergeist I'm a little more comfortable with as I've modelled a humanoid model before, and drawing from tha...
Model Development
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This is the nightmare model, rigged with joints in it's upright posed. It is posed resembling a snake or a cobra in it's attac...
Textures / Bumps
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Whilst I've dabbled in the textures and bump maps used for the environment, here are the ones for the character models. Once...
Model Development II
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I don't particularly like the modelling phase, but I like the animating. This is the poltergeist after he was given a skeleton...
Rift Concept Art Contest: Part III
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In the end, this is what I produced. I, at least, put effort into it to warrant confidence enough to win. Unfortunately that wasn't...
Rift Concept Art Contest Part II
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Unfortunately one of the things I couldn't find out from the rules section of the contest was whether we could submit more than o...
Rift Concept Art Contest Part I
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http://community.riftgame.com/en/2014/04/02/rift-concept-art-contest/ I have decided to enter this competition. But before I got started, ...
Thursday, 22 May 2014
Kingdom Come; Deliverance
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A game that I found on kickstarter a while back that caught my attention, called Kingdom Come; Deliverance, proves the power that people-pow...
Banished
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A simple looking game with immensely complex systems and variables in place, Banished has kept me occupied for many hours - sometimes overni...
Impressions: Wildstar and Elder Scrolls Online
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Wildstar and Elder Scrolls Online are the two latest triple-A MMO games that have been released, or in Wildstar's case, will soon be rel...
Old Speedpaints
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These are two speed paints I did, each of which was produced in under half an hour. The first one was on the theme of 'Bat out o...
Mark Ferrari Pixel Art
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http://www.effectgames.com/demos/canvascycle/ This pixel art by Mark Ferrari is brilliantly done. It cycles through different times of the...
Drawing Anatomy
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Another series of guides to drawing, this time focusing on an anatomy. I can't find the artist to credit them unfortunately...
Brushes
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Here are some of the custom brushes I've been using for a while. Some of them are ones I have made such as the mountains, whereas o...
Character Design
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In producing the practical work that tied into the written work of my dissertation, I produced several characters from different initial ...
Blizzard Model Development Video
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Blizzard recently released a video which was inclusive of some detail into how they produce their models. Most of...
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