Friday, 8 March 2013

Visual Effects - Industrial Light & Magic

Industrial Light & Magic was founded in 1975 by George Lucas, and produced the special effects for one of my favourite films in my favourite film franchises; Raiders of the Lost Ark - and it seems they also produced the effects for The Avengers as well.


Their YouTube Channel appears to be official and features some comments from someone who works within the company, answering questions. I decided from now on I'll keep an eye on this channel as i could obtain some worthwhile insight into the industry, as I have found already.


'It's always helpful for a director to be knowledgeable about the visual effects process. Much of the time, visual effects is one of the first departments on a film and we stay on until the very end. Visual effects supervisors provide a number of services during that time from helping plan the shoots to educating the director to what he/she can expect to see at each stage of the post process, to making suggestions which may help guide the creative. VFX Supervisors have to wear many hats.'

Milestones:



·       1975: Resurrected the use of VistaVision; first use of a motion control camera (Star Wars Episode IV: A New Hope)
·       1982: First completely computer-generated sequence (the "Genesis sequence" in Star Trek II: The Wrath of Khan)
·       1985: First completely computer-generated character, the "stained glass man" in Young Sherlock Holmes

·       1988: First morphing sequence, in Willow

·       1988: Integrating 2D animated characters with live-action footage in Who Framed Roger Rabbit

·       1989: First computer-generated 3-D character, the pseudopod in The Abyss

·       1991: First partially computer-generated main character, the T-1000 in Terminator 2: Judgment Day

·       1992: First time the texture of human skin was computer generated, in Death Becomes Her

·       1993: First time digital technology used to create a complete and detailed living creature, the dinosaurs in Jurassic Park, which earned ILM its thirteenth Oscar

·       1995: First fully synthetic speaking computer-generated character, with a distinct personality and emotion, to take a leading role in Casper

·       1995: First computer-generated photo-realistic hair and fur (used for the digital lion and monkeys) in Jumanji

·       1996: First completely computer-generated main character, Draco in Dragonheart

·       1999: First computer generated character to have a full human anatomy, Imhotep in The Mummy

·       2000: Creates OpenEXR imaging format.
·       2006: Develops iMocap system, which uses computer vision techniques to track live-action performers on set. Used in the creation of Davy Jones and ship's crew in the film Pirates of the Caribbean: Dead Man's Chest

·       2011: First animated feature produced by ILM, Rango


It's amazing how one company can be involved with so many films, although with it's beginnings with George Lucas and Star Wars it was sure to come a long way with a secure financial future. They have worked on some of my favourite films like Terminator 2. I can say that I find them inspiring for this work alone, but it seems that they have also made many advances in CGI as a whole.









    ·  richardknights100 
    How much do you charge for your services?

    ·  Description: http://s.ytimg.com/yts/img/pixel-vfl3z5WfW.gif Description: LMVisualFX
    ILMVisualFX 
    It varies depending on what we are being asked to do.

    ·  Description: http://s.ytimg.com/yts/img/pixel-vfl3z5WfW.gif Description: ichardknights100
    richardknights100 
    How high is the pixle rate you can do with your software? Are you prepared for UHD Quality?
    ·  Description: http://s.ytimg.com/yts/img/pixel-vfl3z5WfW.gif Description: LMVisualFX
    ILMVisualFX 
    We're well beyond UHD.

    o   Description: scar Rivas Poma
    Oscar Rivas Poma 
    How much harddrive space does all that rendered footage need?
    ·   Description: LMVisualFX

    ILMVisualFX 
    About 202Tb at any given time.


    §  Description: mUrtastyflava
    How long does it take you to render a scene?

    o   Description: http://s.ytimg.com/yts/img/pixel-vfl3z5WfW.gif Description: LMVisualFX
    Anywhere from a couple of days to a couple of week depending on the scene.


    §  Description: rsMusicchan
    I've always wondered. Does working on the special effects for countless hours mean you don't want to watch the finished product or is it still fun to watch after you're done?

    §  Description: http://s.ytimg.com/yts/img/pixel-vfl3z5WfW.gif Description: LMVisualFX
    Watching the final product of a year (or more) of work is very rewarding. Often it's the first time we see it complete with sound and all of the non-fx shots so it's a very different experience than what we see while working day to day.
    Thanks!

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