Friday, 19 April 2013

Responsive Brief feedback / crit

So I presented what I had for my responsive brief so far which if I am perfectly honest, isn't so much and is still in the works; it was little more than a few ideas for the characters. The idea I had is in presenting two animations in different ways, e.g 2D and 3D, and having the characters cross over at one point. Ultimately I think this isn't the way to go now; it doesn't fulfill any sort of transmedia criteria and it would mean a lot of work. It was recommended instead that I do something else, perhaps a comic of some sorts.

I'm thinking I could perhaps produce one, or a semi-animated comic of sorts to explain the background of the animation that will take place afterwards. I like that idea as it means I'll be able to do some good illustrations and put them to use and still be able to make a 2D animation.

I will set the story within a universe I started developing over the easter holiday; the details of which I keep on my laptop. The only thing I am currently in need of is a monster design, which I explained I wanted to draw parallels between Samurai Jack and Aku, in that the antagonist is a large, supernatural monster whereas the protagonist with only one magic quality, his weapon.

I am still a little indecisive as to how to approach making my 2D animation. In the test animation with the mage character I made it is little more than a static image that is made to look like it is moving. I may produce the animation this way as I have very little experience with flash. However if I produce the comic in a semi-animated fashion I may also use After Effects, so it is a question of deciding to use both but making the differences notable or observable, or not animating the comic at all - which I think might be the wiser decision.

In the meantime I feel that I have a better grasp on my project as a whole and I intend to develop it further by creating a monster for the protagonist to battle - and I think I will use the mage character. Animating a fight between a sword-fighting melee character would be very hard and much more time consuming, but with a magic-wielding character I could make use of particle effects, and it would be relevant to the universe that the animation is set in.

In an idea I had afterwards, I may produce 3D environments and have the 2D animated characters, but this is just an idea for now and will have to think on it and develop it further.




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