Monday, 24 March 2014

Aliens II

Having settled on an idea for the first character, the poltergeist - a futuristic aero supersoldier, comes the time to showcase the aliens.

They are known as Nightmares by the human race, a term that was coined on first contact when they were referred to as creatures that look "something out of my nightmares" by the commanding officer present. They are referred to scientifically as Praegressus, due to their nature of consuming the most sought after substance in the universe, celestialiate.

Upon consuming this resource they evolve - becoming stronger, faster, quicker - or perhaps even smaller, more poisonous, deadlier in some way or fashion, all depending on how the last batch of celestialite they consumed changed them. As a result, it is rare that two of these creatures are the same. Whilst they may have similar roots, one creature might change to have wings so it can fly in environments with an atmosphere, another might develop a mouth strong enough to bore through stone or metal - where as some might be void of any facial features altogether, and land on planets as a symbiotic spore that grows and spreads. As such there are many different classifications of Praegressus, and combatting them is hard because of that.

The human's supersoldiers, the poltergeists, were given personal and hyper-advanced celestialite technology that is mostly able to get the job done. Whereas the humans harvest celestialiate out of the need to fuel their civilization, technology and lifestyle - and do not deplete it so quickly, the nightmares eat everything they can find and once absorbed into them, destroys it forever.

The Praegressus, or nightmare I will be having as a character in my animation will take it's visual design from bugs and insects as explored in my last post, having looked at worms.



Reasons already mentioned in my last post aside, I feel that the worm-like appearance better represents the nature of the Praegressus as being self evolutionary and individual in their function and appearance. I feel that it also better compares them to the parasites the humans in the setting see them as. Furthermore, a humanoid shaped alien would offer little difference in the kind of movements the creature makes in comparison to the human, and I would like the option of being able to explore these.

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