The modelling for the poltergeist I'm a little more comfortable with as I've modelled a humanoid model before, and drawing from that experience, I think I'm able to make this one better. It's already looking to be much more correct in terms of anatomy, even with the adjustments to be made such as with the size of the hands.
As part of my testing process for Mudbox, I brought the models in only to find that there were problems - problems that have taken a long time to address and correct - but in the process I have developed skills in problem solving that will come into use later on.
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