Wednesday, 21 March 2012

Postmodern Film and Game

Postmodernist film upsets the conventions of narrative and characterization.


I believe the conception of postmodern films is the important time where narrative and characterization are displaced, and other ideaologies are prioritized.


The work of the playwright  Bertolt Brecht is very important to the early development of postmodern film, as he had attempted to ‘break the 4th wall’ in his attempt to empower the audience, by doing things such as having characters refer to the audience.


Fredereico Fellini's film 8½  (1963) is also an important work, mixing realist conventions with those of science fiction, all the time playing with notions of what it is to make a film and how film conventions shape our views of reality.


Pulp Fiction (Quentin Tarantino) is another film, featuring many narrative shifts and breaks.







"In addition to the postmodern features of film as an industry and medium, how might individual films themselves be postmodern? Intertextuality, self-referentiality, parody, pastiche, and a recourse to various past forms, genres, and styles are the most commonly identified characteristics of postmodern cinema. These features may be found in a film's form, story, technical vocabulary, casting, mise-en-scène , or some combination of these."

The Saddest Music in the World (2003) is a fable set in 1933 Winnipeg: a brewing magnate with beer-filled glass legs announces an international contest to perform the world's most sorrowful song. Part imaginary (film) history, part madcap musical melodrama, The Saddest Music in the World is an offbeat film that is unmistakably postmodern. 





No comments:

Post a Comment