Monday, 26 March 2012

Blizzcon 2011 Art Panel


This hour long coverage of the 2011 Blizzcon Art Panel discusses the sort of processes the art team went through whilst developing the current content in popular MMO game World of Warcraft's latest unreleased expansion. I watched the whole thing and towards the end there are some very interesting things to note; including the software they use to build the game environments, which seem to be very well advanced and a good glimpse into what every game maker may be using in a few years time. These appear to be self developed ways of creating a game.

It allows the game designers to be in game as they see their environments which means they do not have to flick back and forth between designing and viewing what they have made, and some of the tools they have developed cut down on the time required to expertly add textures and skins to an environment. It was eye opening for me and with my own recent experiences in learning how to work with textures, made it all the more interesting.

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