Thursday, 15 May 2014
Rendering Issues II
On the computer it was rendered on, the cave entranced had not been smoothed, meaning the poltergeist stood half buried in the rock. This was obviously an error on my part and I learned that I ought to make sure that the .mb file is completely suited for rendering before copying it over to seven other computers, as I then had to manually go and smooth the mesh on all of the computers where the cave entrance was in the frame.
Also, a similar problem occurred where some computers failed to render the bump maps on the characters, and I could not find the cause. There was nothing for it but to find the point at which the bump maps vanish and the point they return (as the problem only persisted for a particular scene, where the nightmare hits the poltergeist into the rock and the moments before and after that).
These re-rendered files have the bump maps on the characters and will be inserted into the animation tiffs folders to replace the defective ones.
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