Friday 17 January 2014

Character Design VI

This is the final character design that I came up with and I believe it does the job of explaining how a character's design can change even if they are still essentially the same character - how they are portrayed can change depending on the nature of the themes they are exposed to in a video game. To make an example, again, I hope that one could expect the character design on the left to feature in a game that has more mature themes, because it is more realistic.

The character design on the right is still the same character, but as it is more stylized and less realistic through exaggerated proportions, one wouldn't expect to see a character like that in a mature video game.

Even so, I think I have realised that the gaming industry is vast and there are a great number of exceptions, and this piece only illustrates what is a common correlation at best - whilst it is true that the themes within a game will often play a role on the eventual outcome of the character, it is hardly likely that a developer or designer will feel compelled to change the design of the character based on the setting. Just as it isn't likely that the developers will base the setting on the character. The setting and character are intertwined and dependant on one another - if either one deviates, it will look out of place.

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