Featured is the crack through which celestialite radiation is leaking. I originally had it in mind that the surface would crumble beneath the poltergeist's weight, but in the end decided this would require more work for the effort. Instead there will be a vacant hole where the surface has already fallen through.
As already mentioned, the moon level is quite plain on it's own, so it is going to have a background view similar to this which makes it a more interesting environment to look at. This will mean having to produce background images for different perspectives, e.g if the camera is looking north, south, east, west - or at least the closest things to that concerning perspective in space. Point being it will need to look like a 3D environment - and having a planet in the distance would obviously not work in every direction.
So I will work with something along the lines of the following.
Direction 1 - 12 O'clock - Looking at the planet directly as seen above.
Direction 2 - 2 O'clock - Seeing the planet towards the left.
Direction 3 - 3 O'clock -Unable to see the planet or station. Space.
Direction 4 - 5 O'clock - Able to see some of an abandoned space station.
Direction 5 - 6 O'clock - Able to see an abandoned space station.
Direction 6 - 8 O'clock - Able to see some of an abandoned space station.
Direction 7 - 9 O'clock - Unable to see planet or station. Space.
Direction 8 - 11 O'click - Seeing the planet towards the right.
The idea being that as the camera turns 360 degrees from left to right, or right to left, there is a consistant skyline. This will be produced by a long, wide image that I can shift from side to side when editing in the background of the animation - which also means it can move if the character and camera move if necessary - as the background may also move if the camera does.
No comments:
Post a Comment