Monday 26 March 2012

Video Game Music


Here are three video game tracks, two of which are from games I have played (Neverwinter Nights and Fighting Force). Music in video games is very often important to the mood, atmosphere and general feel of the game. In an RPG such as Neverwinter Nights, my idol of video game music composer, Jeremy Soule, produced the soundtrack.  He has also done work in Oblivion and the Baldur's Gate, which happen to be very influential on my gaming life. One of the most memorable things about these games was the music in the memorable zones, and arguably it as the music that made them memorable because they helped set such a good atmosphere.

Atmosphere would not be as important in an indie game like Super Meat Boy. Whilst I have never played it, it hardly seems like the game Neverwinter Nights is. Fighting Force was a beat 'em up game and all the levels have repetitive music, though I think this is crucial for this genre. The music should be ambient and in the background, not prominent and over distracting, as it is non-diagetic (the characters cannot hear it, it is not a part of the scene).

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