Thursday 10 May 2012

Unity - Importing Assets

Introducing custom assets into Unity after making them in Maya is an easy process. After making the asset, freezing transformations and combining the objects if the asset consists of more than one object (this way the asset is not as memory heavy), the file can be exported as an FBX and saved into the asset folder within the Maya project folder. This can then be imported as an asset directly to be used in Unity.





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