Unity's particle system allows you to create many different animated effects using customisable particles. These can be made to move along specific coordinates at designated rates, and can be made to look like many common things seen in games; water, fire, smoke, or substitute for magic effects in fantasy environments.
The amount of settings available means that people are able to tune their particle emitters to act almost exactly as intended. Whilst the level of settings take some getting used to, once you know what each is for then it becomes easy to create simple particle animations, as only complex particle animations would require a lot of fiddling around.
The shape the particles take can be edited with either an imported package or a self-made particle in photoshop. The colour of the particles can be changed as can the rate at which any specific coloured particle occurs during the animation.
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