Wednesday 9 May 2012

Unity - Terrain

Creating terrain and landscapes using the Unity game engine is a very simple process despite the ease of use. A use of tools that can be uses easily mean that anyone can create, raise, lower and smoothen and colour landscape to whatever end they want.


These settings are the base settings off which many things on the terrain will adhere to; specifically, I use this menu to control the settings for trees which I place down. For example, the distance at which they billboard, and the level of detail that can be seen after or before the player has approached or retreated a certain determined distance away from the tree. This is useful when wanting to lower polygon CPU usage in an environment, or increase CPU usage if desired.


Using this menu you are literally able to select a seamless texture to paint onto the terrain like a brush, using one of many brushes. Here I have a hillside grass texture and a rock texture that I use in my own environment that when used together can effectively create an aesthetically convincing terrain. Settings are adjustable so the opacity / clarity of the texture can be adjusted as well as how strongly it is applied to the targeted area; as well as how large the targeting area is. Other textures can be downloaded and added.

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