When we came to make the alien it meant making use of many tools we were already aware of, and so building the geometry wasn't so much of a challenging prospect, although it still took a reasonable few attempts in order to finish with something I wanted to bind to a skeleton.
I thought back of when I was building the tree when first learning how to make use of the extrusion tool, which was perhaps the primary tool used in the construction of the alien's geometry. I was warned not to use too many polygons in my models (that is apparently a frequent problem I tend to make). Unfortunately I probably took this a little too literally and removed many more polygons than necessary. Whilst I did look at face typology and had reference images to work with, I frequently studied my model in smooth preview. Admittedly I think I removed too many edged, resulting in some of the faces of the geometry covering a wider area than they ought to. This would certainly be the change I would make if I were to do it again.
Regardless the model turned out quite well and I would soon after move on to texturing and animating it.
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