Their YouTube Channel appears to be official and features some comments from someone who works within the company, answering questions. I decided from now on I'll keep an eye on this channel as i could obtain some worthwhile insight into the industry, as I have found already.
'It's always helpful for a director to be knowledgeable about the visual effects process.
Much of the time, visual effects is one of the first departments on a film and
we stay on until the very end. Visual effects supervisors provide a number of
services during that time from helping plan the shoots to educating the
director to what he/she can expect to see at each stage of the post process, to
making suggestions which may help guide the creative. VFX Supervisors have to
wear many hats.'
Milestones:
Milestones:
· 1975: Resurrected the use of VistaVision; first use of a motion
control camera (Star Wars Episode IV: A New Hope)
· 1982: First completely computer-generated sequence (the
"Genesis sequence" in Star Trek II: The Wrath of Khan)
· 1985: First completely computer-generated character, the
"stained glass man" in Young Sherlock Holmes
· 1988: First morphing sequence, in Willow
· 1988: Integrating 2D animated characters with live-action footage
in Who Framed Roger Rabbit
· 1989: First computer-generated 3-D character, the pseudopod in The
Abyss
· 1991: First partially computer-generated main character, the T-1000 in Terminator
2: Judgment Day
· 1992: First time the texture of human skin was computer generated,
in Death Becomes Her
· 1993: First time digital technology used to create a complete and
detailed living creature, the dinosaurs in Jurassic Park,
which earned ILM its thirteenth Oscar
· 1995: First fully synthetic speaking computer-generated character,
with a distinct personality and emotion, to take a leading role in Casper
· 1995: First computer-generated photo-realistic hair and
fur (used for the digital lion and monkeys) in Jumanji
· 1996: First completely computer-generated main
character, Draco in Dragonheart
· 1999: First computer generated character to have a full human
anatomy, Imhotep in The Mummy
· 2000: Creates OpenEXR imaging format.
· 2006: Develops iMocap system, which uses computer vision
techniques to track live-action performers on set. Used in the creation of Davy
Jones and ship's crew in the film Pirates of the Caribbean: Dead Man's
Chest
· 2011: First animated feature produced by ILM, Rango
It's amazing how one company can be involved with so many films,
although with it's beginnings with George Lucas and Star Wars it was sure to
come a long way with a secure financial future. They have worked on some of my
favourite films like Terminator 2. I can say that I find them inspiring for
this work alone, but it seems that they have also made many advances in CGI as
a whole.
· richardknights100
How
much do you charge for your services?
ILMVisualFX
It varies depending on what we are being asked to do.
richardknights100
How high is the pixle rate you can do with your software? Are you
prepared for UHD Quality?
ILMVisualFX
We're well beyond UHD.
Oscar
Rivas Poma
How
much harddrive space does all that rendered footage need?
ILMVisualFX
About 202Tb at any given time.
How long does it take you to render a scene?
Anywhere from a couple of days to a couple of week depending on the scene.
I've always wondered. Does working on the special effects for
countless hours mean you don't want to watch the finished product or is it still fun to
watch after you're done?
Watching the final product of a year (or more) of work is very
rewarding. Often it's the first time we see it complete with sound and all of
the non-fx shots so it's a very different experience than what we see while
working day to day.
Thanks!
No comments:
Post a Comment